Illustration collage of VR user and anatomy images

Top 4 Areas of Virtual Reality In Medical Research

We examined the largest repository of medical research, to determine the top areas of medicine where VR solutions are being explored. From Neurology, to pain management, this collection of research provides insight into the impact we might see virtual reality having in the healthcare industry for years to come.

tech+innov

Tech + Innovation Funding Alerts

CrossComm is dedicated to helping change makers on their journey to make a positive impact. Our 'Tech + Innovation Funding Alert' is a collection of funding resources, both nationally and locally, aimed at supporting the development of innovative technology in health, science, and social change.

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CrossComm's React Native Boilerplate and Best Practices

Follow along as React Native Developer, David Leavitt, explains what boilerplates are, and provides access to a freely available boilerplate based on CrossComm’s best practices for developers and companies to use.

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AR & VR News: Google Glasses, Magic Leap, VR Urban Planning

Reality Recap is a video series where Shane Norris provides updates on what's going on in the world of Augmented and Virtual Reality. In this episode, Shane discussed Google's new AR glasses, using VR for urban planning, and more.

Hero image for reality recap featuring shane norris in a VR headset

AR & VR News: Reality Recap July 2022

Reality Recap is a video series where Shane Norris provides updates on what's going on in the world of Augmented and Virtual Reality. In July, we discussed a metaverse standards forum, updates from Meta and Apple, AR contact lenses, and more.

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The State of Reality: Part II, The XR Glossary

You might have heard about immersive technologies like virtual reality and augmented reality, and everything in between. Now, the vocabulary is expanding to the point that some might shrug it away and say, “What’s the difference?” This post is part of a two-part blog series meant to help you navigate the confusion. Learn more about the key terms in this glossary to better understand AR and VR.

Screen shot of Reality Recap episode showing VR training in a hospital

AR & VR News: Reality Recap June 2022

Reality Recap is a video series where Shane Norris provides updates on what's going on in the world of Augmented and Virtual Reality. In June, we discussed updates from Meta, Apple, ByteDance, Niantic, and more.

Screenshot from Unreal 5's Nanite feature showing statues in a desert

Unreal Engine 5's Epic Features

Epic Games's Unreal Engine is one of the most popular game engines in use today. CrossComm recently explored the exciting new features in Unreal Engine 5 in a video series and how they'll be game-changers for the computer graphics industry.

Code sprawled on a computer screen with a mobile device open on the table next to it

Why the Time Is Right for Web-based AR

With the backing of big tech companies, such as Apple, Google, and Meta, Augmented Reality (AR) is quickly gaining traction- but the ecosystem is still balkanized with platform-specific standards and apps. Web-based AR applications and experiences will be the key to standardizing applications across platforms and increasing accessibility for all users.

Image of UX Designer drawing wireframes on a whiteboard.

A Guide to User Experience (UX) Audits

A UX Audit, also known as a Usability Audit, looks for ways that your current product succeeds or falls short of being user-centric. They are great tools for identifying ways to improve your digital product’s UX. In this blog, our Lead UI/UX Designer guides you through this important process.

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The Basics of Working with 3D Models in Unity

Understanding how meshes, textures, materials and shaders work together is a great way to start grasping what is necessary to create realistic 3D objects and surfaces. In the post, CrossComm 3D artist Derek Prinzi breaks down these four components using examples from actual scenes he designed for a client project.

A researcher outlines plans for a research mobile application on a whiteboard

What To Know When Building an App for Research Studies

Building a mobile or web app for a research project can be a daunting task. Knowing how to prepare for app development can save you a lot of time, headaches, and valuable funding. CrossComm's Program Manager Sara Battles breaks down what you need to know when building an app for research.

Shane is super imposed over footage of the game This War of Mine

Reality Recap: Episode 6

Reality Recap is a video series where Shane Norris provides updates on what's going on in the world of Augmented and Virtual Reality and shares insider insight from experts Don Shin and Yash Bangera. In this episode, we discuss how virtual experiences bring the war in Ukraine home, the HTC ViveVerse, Meta's Builder, Bot and more.

Notebook with drawings of app wireframes

What is User Experience (UX)

UX or user experience has been a popular buzzword in marketing for years now. Despite this, the term is still largely misunderstood. In this blog post, Steve Maxson explains what UX is, how it relates to UI Design, and shares many of the misconceptions people have about UX.

Image of Shane discussing Microsoft's acquisition of Blizzard

Reality Recap: Episode 5

Reality Recap is a video series where Shane Norris provides updates on what's going on in the world of Augmented and Virtual Reality and shares insider insight from experts Don Shin and Yash Bangera. In this episode, we discuss Microsoft's acquisition of Activision/Blizzard, Mojo Vision's AR contact lens, and a powerful VR exhibit at the Illinois Holocaust Museum & Education Center.

Shane talks in a picture in picture over a display of Niantec's Lightspeed platform

Reality Recap: Episode 4

Reality Recap is a video series where Shane Norris provides updates on what's going on in the world of Augmented and Virtual Reality and shares insider insight from experts Don Shin and Yash Bangera. In this episode, we discuss Niantec's new AR platform, AR in construction, and some exciting FDA approvals for VR therapy.

Shane discusses Meta's rebrand over a backdrop of the Meta Keynote Video.

Reality Recap: Episode 3

Reality Recap is a video series where Shane Norris provides updates on what's going on in the world of Augmented and Virtual Reality and shares insider insight from experts Don Shin and Yash Bangera. In this episode, we discuss Meta's rebrand and what it means for the industry writ large, Meta's purchase of Within, CREAL's light-field technology, and the use of VR training in major companies.

Shane explains NASA's use of the Microsoft Hololens on the International Space Station over the image of an astronaut using the device.

Reality Recap: Episode 2

Reality Recap is a video series where Shane Norris provides updates on what's going on in the world of Augmented and Virtual Reality and shares insider insight from experts Don Shin and Yash Bangera. In this episode, we discuss using the use of the Microsoft HoloLens on the International Space Station, a new app that lets users interact with the ISS, and the use of AR in training fighter pilots. Finally, we discuss Nreal's latest headset and whether or not it should be marketed as AR.

A simulation of Meta's Quest for Business offering new ways to work from home via virtual desktops and overlays.

How to be Well Versed in the Metaverse

Whether or not you’re familiar with the intricacies of Augmented, Virtual, and Mixed Reality, you’ve likely heard about the social media giant, Facebook, reimagining itself as Meta Platforms. The name harkens to the term “metaverse,” a word first coined by science fiction author Neal Stephenson in his 1992 book Snow Crash. While there’s still a lot to learn about where Meta and other players like Microsoft and Apple plan to take the metaverse, Stephenson’s vision may not be far off.

Screen Shot From Reality Recap of CrossComm's Shane Smith

Reality Recap: Episode 1

Reality Recap is a video series where Shane Norris provides updates on what's going on in the world of Augmented and Virtual Reality and shares insider insight from experts Don Shin and Yash Bangera. In this first episode, we discuss using the Oculus Quest's passthrough functionality in training scenarios, a creative VR use case for photographers, and using VR to ease patient symptoms. Finally, we discuss an entertaining effect used by our local NFL team—the Carolina Panthers. But is it AR?

Medical researcher examines slide in the lab

The Future of Wearables in Healthcare

Though the development of wearable medical technology is still at its early stages, insights from the August 2021 Federal Wearables Summit suggests that wearables will change the landscape of healthcare. Their potential to untether us from the requirements of a medical visit, by sending personalized health data to providers in real-time, will lead to promising remote monitoring capabilities and early detection of diseases.

Two people with VR headsets

The State of Reality: Part I, A Brief History of Augmented and Virtual Reality

You might have heard about immersive technologies like virtual reality and augmented reality, and everything in between. Now, the vocabulary is expanding to the point that some might shrug it away and say, “What’s the difference?” This post is part of a two-part blog series meant to help you navigate the confusion and provide you with a brief history of AR/VR (Part I), and a glossary of immersive tech terms (Part II).

Screenshots from the FocusStem AR app

How Augmented and Virtual Reality Can Bridge the Digital Divide in STEM Education

FocuSStem and CrossComm sought to provide a way for students to engage in immersive learning about STEM, despite wifi limitations or the lack of a headset. The CrossComm team developed a collaborative virtual space where doctors and scientists could present in VR while students could view the presentation through their own cell phones via AR.

Healthcare Apps and the FDA

Does My Company’s Healthcare App Need FDA Approval?

Does your app need FDA approval? In this two-part series we are going to answer this question: first by determining what the FDA considers a medical device and secondly by looking at software specifically and how it is regulated by the FDA.

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How to Be Hip to HIPAA in Tech

Stella Cox explains what HIPAA is and shares four tips on what to look out for when developing an app meant to create a positive impact for any health population.

Synthetic Data leads to more affordable ML

Synthetic Datasets: A Missing Link to More Affordable Machine Learning?

In the discussion below, Sean Doherty (CrossComm's CTO) and Mike Harris (CrossComm's Senior Immersive Technologies Developer) discuss how synthetic data can help businesses increase the volume of data they have to train ML models and save time, money, and effort, all while decreasing the opportunities for human error.

Man in white coat on laptop

FHIR: An Emerging Trend in Healthcare Data Sharing

FHIR (pronounced “fire”), or “Fast Healthcare Interoperability Resources,” is a standard for healthcare data exchange that is quickly gaining relevance in the healthcare industry. In this post, we discuss who is using it, how it works, and why it is useful.

Futuristic image that says Web XR

Why You Should Be Paying Attention to WebXR

WebXR is a technology that allows XR compatibility via web technologies, namely HTML, CSS, and JavaScript. In this post, Alicia Hetrick explains the benefits of WebXR and what's next for this budding immersive technology.

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How Mobile Apps Can Assist Cancer Care and Research

The use of mobile apps can offer support in the prevention, detection, and treatment of cancer, which can not only help save lives, but also improve the quality of those lives. Mobile technology can also offset rising costs associated with cancer care.

HandTracking screen shot in Oculus Quest

Hand Tracking in the Oculus Quest is Here

Oculus recently rolled out a software update to its popular Quest VR headset that allows for hand tracking. Our immersive app developers Mike Harris and Yash Bangera gave their first impressions — and some unnecessary hand puns.

AR filter of alien face over woman's face

XR Experiences Are Becoming Easier to Build and Share

After visiting Oculus Connect 6, AR/VR Developer Yash Bangera explains how XR is starting to become easier to create, and more accessible to those who want to build their own experiences.

man typing on laptop

6 Tips To Help Junior Developers Write Better Code

CrossComm Junior Developer, Tucker Blackwell, compiled a list of the most valuable lessons he has learned since he started is journey into programming in 2018. This is his list for writing better code and being a more effective developer.

Outdoors at Oculus Connect 6

The Biggest Announcements from Oculus Connect 6

Last month, we were in-house for both days of Oculus Connect 6, the sixth annual VR conference hosted by Facebook. Some significant updates were announced for the new (and quite popular) Oculus Quest. Facebook also announced plans to expand the social and business use cases of virtual reality. This post dives into the key takeaways.

Man wearing smart watch

Building Android Apps to Control Bluetooth LE Devices

These days, all smartphones support BLE, and the most common consumer devices that use it are wearable health devices like FitBits, heart rate monitors, and so on. This post outlined how to connect to and communicate with BLE devices using an Android phone.

Man holding post-it note with "block chain" written

Blockchain: Beyond the Buzzword

Blockchain has been popping up all over for the past few years, but sometimes the practical use cases can get lost in the hype. Alicia Hetrick breaks down when to use blockchain, and when not to.

Outside of WWDC 2019

Top Things For Developers To Know From Apple’s WWDC 2019 Conference

Software Engineer Ben Roaman shares his list of the most important things developers (and people generally involved in making iOS apps) should be aware of in the wake of WWDC 2019, including new products, features, and dev tools.

AWE Stage 2019

Top Takeaways from AWE 2019

After Don Shin and Mike Harris attended the Augmented World Expo (AWE), they shared this discussion about their thoughts, discoveries, and predictions as well as some of the most impressive demonstrations of immersive tech that they saw while there.

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Is Virtual Reality Really a Promising Health Opportunity?

Throughout history, people have dreamed and thought of the possibilities of what a VR future might mean for the world, and in truth, the outlook wasn’t always positive. Still, we at CrossComm are firm in our belief that the asset to humanity aspect of VR is already well on its way to realization. This blog post shares some of the promising opportunities.

CrossComm VR banner and AR display

Enterprise Augmented Reality

Enterprises are gaining a greater awareness of the ROI that AR and VR can return to their organizations. The AR/VR team here at CrossComm is passionate about assisting firms navigate the process of adopting Augmented Reality. We produced an infographic to help overview different immersive tech and current enterprise applications.

CrossComm logo drawn in XR

Playing with Tech: ZED Mini

After the Augmented World Expo, Mike Harris, the lead AR/VR developer at CrossComm, built a multi-user, AR collaborative drawing app with the ZED Mini. He then reached out to Stereolabs (the makers of the ZED mini) by inviting them to meet using the app he built. Chris Orris of Stereolabs shares a bit of what that meeting was like, and the implications for this sort of innovation.

illustration showing more heads better than one

Why a Team Is Valuable for Your Development Needs

Using Malcolm Gladwell’s “weak link versus strong link” theory, this blog post likens software development to a "weak link" sport like soccer, where teams filled with individuals with complementary skill sets can outpace those that are reliant on one or more superstars. This post breaks down the various skills necessary in quality software development, and explains why a team with multidisciplinary expertise is better suited to meet those challenges than any single developer.

AWS Cloudcraft

Serverless Architecture

For backend projects, Java frameworks and Node.js frameworks have proven reliable, but can also introduce development and upkeep complexities. We've found that a serverless microservice-based architecture is better backend approach for both our developers and our clients.

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The Haves and Have-Nots of AI

According to the silicon valley elite, the problems of the world will be solved by Artificial Intelligence (AI) and Machine Learning (ML). These companies live with massive data problems, huge data sets and lots of challenges that AI can help with.

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CrossComm via Contentful

A big part of our new goal for our website is to be more content-focused. In an effort to keep our clients informed and increase our engagement with the development community at large, we've implemented a number of new content-driven pages. We've found value in a CMS called Contentful because its delivery method is a purely data-based API.